Descent3/renderer
Chris Sarbora d25bf5e4e1
set up texture enabling
eliminate gl(Enable|Disable)ClientState and glClientActiveTextureARB
2024-08-18 03:26:06 -05:00
..
shaders set up texture enabling 2024-08-18 03:26:06 -05:00
CMakeLists.txt Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00
dyna_gl.h set up texture enabling 2024-08-18 03:26:06 -05:00
HardwareBaseGPU.cpp extract DetermineColor logic 2024-08-18 02:49:07 -05:00
HardwareClipper.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
HardwareDraw.cpp
HardwareGlobalVars.cpp
HardwareInstance.cpp
HardwareInternal.h extract DetermineColor logic 2024-08-18 02:49:07 -05:00
HardwareOpenGL.cpp set up texture enabling 2024-08-18 03:26:06 -05:00
HardwarePoints.cpp Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
HardwareSetup.cpp g3_Init and g3_Close do nothing 2024-08-18 02:49:07 -05:00
HardwareTransforms.cpp dead code 2024-08-18 02:49:06 -05:00
lnxscreenmode.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
ShaderProgram.h pipe color and texcoords thru the shaders 2024-08-18 03:26:06 -05:00