Descent3/renderer
Jan Engelhardt de0af3b10d mem_malloc type triviality checks (6/8)
```
git grep -l mem_malloc | xargs perl -i -lpe 's{\((uint8_t) \*\)mem_malloc\((\S+)\)}{mem_rmalloc<$1>($2)}'
```
2024-09-16 22:12:13 +02:00
..
shaders Move fog into shader 2024-08-18 03:26:06 -05:00
CMakeLists.txt Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
dyna_gl.h Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
HardwareBaseGPU.cpp Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
HardwareClipper.cpp Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
HardwareDraw.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareGlobalVars.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareInstance.cpp remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
HardwareInternal.h extract DetermineColor logic 2024-08-18 02:49:07 -05:00
HardwareOpenGL.cpp mem_malloc type triviality checks (6/8) 2024-09-16 22:12:13 +02:00
HardwarePoints.cpp Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
HardwareSetup.cpp g3_Init and g3_Close do nothing 2024-08-18 02:49:07 -05:00
HardwareTransforms.cpp dead code 2024-08-18 02:49:06 -05:00
lnxscreenmode.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
ShaderProgram.h Improve Renderer Performance 2024-08-24 17:19:27 -05:00