Descent3/scripts/Geodomes.cpp
2024-04-15 21:43:29 -06:00

989 lines
23 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: Geodomes.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#ifdef _MSC_VER //Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else //Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL*
#endif
#ifdef __cplusplus
extern "C"{
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name,ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id,void *ptr);
short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face );
int STDCALL GetCOScriptList( int **list, int **id_list );
int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state );
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_1081 0x001
#define ID_CUSTOM_OBJECT_1080 0x002
#define ID_CUSTOM_OBJECT_107A 0x003
#define ID_CUSTOM_OBJECT_107B 0x004
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1081 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1080 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_107A : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_107B : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_002 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void)
{
ScriptActionCtr_000 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_002 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr)
{
File_WriteInt(ScriptActionCtr_000,file_ptr);
File_WriteInt(ScriptActionCtr_001,file_ptr);
File_WriteInt(ScriptActionCtr_005,file_ptr);
File_WriteInt(ScriptActionCtr_004,file_ptr);
File_WriteInt(ScriptActionCtr_003,file_ptr);
File_WriteInt(ScriptActionCtr_002,file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr)
{
ScriptActionCtr_000=File_ReadInt(file_ptr);
ScriptActionCtr_001=File_ReadInt(file_ptr);
ScriptActionCtr_005=File_ReadInt(file_ptr);
ScriptActionCtr_004=File_ReadInt(file_ptr);
ScriptActionCtr_003=File_ReadInt(file_ptr);
ScriptActionCtr_002=File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
// Enter your custom script code here
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void)
{
for(int j=0;j<MAX_SCRIPT_MESSAGES;j++)
message_list[j]=NULL;
num_messages=0;
}
// Clear the Message List
void ClearMessageList(void)
{
for(int j=0;j<num_messages;j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j]=NULL;
}
num_messages=0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg)
{
int pos;
// Make sure there is room in the list
if(num_messages>=MAX_SCRIPT_MESSAGES) return false;
// Allocate memory for this message entry
pos=num_messages;
message_list[pos]=(tScriptMessage *)malloc(sizeof(tScriptMessage));
if(message_list[pos]==NULL) return false;
// Allocate memory for the message name
message_list[pos]->name=(char *)malloc(strlen(name)+1);
if(message_list[pos]->name==NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name,name);
// Allocate memory for the message name
message_list[pos]->message=(char *)malloc(strlen(msg)+1);
if(message_list[pos]->message==NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message,msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s)
{
int last_char_pos;
last_char_pos=strlen(s)-1;
while(last_char_pos>=0 && isspace(s[last_char_pos])) {
s[last_char_pos]='\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s)
{
while((*s)!='\0' && isspace(*s))
s++;
return(s);
}
// Read in the Messages
int ReadMessageFile(char *filename)
{
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN+1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile=File_Open(filename,"rt");
if (!infile) return false;
line_num=0;
next_msgid_found=true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer,"");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line=SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if(strlen(line)==0 || strncmp(line,"//",2)==0)
continue;
if(!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line=strtok(line,WHITESPACE_CHARS);
if(line==NULL) continue;
// Grab the second keyword, and assign it as the next message ID
line=strtok(NULL,WHITESPACE_CHARS);
if(line==NULL) continue;
next_msgid_found=true;
}
else { // Parse line as a message line
// Find the start of message, and mark it
msg_start=strchr(line,'=');
if(msg_start==NULL) continue;
msg_start[0]='\0';
msg_start++;
// Add the message to the list
AddMessageToList(line,msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name)
{
// Make sure given name is valid
if(name==NULL) return INV_MSGNAME_STRING;
// Search message list for name
for(int j=0;j<num_messages;j++)
if(strcmp(message_list[j]->name,name)==0) return(message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 0
char **Door_names=NULL;
int *Door_handles=NULL;
#define NUM_OBJECT_NAMES 6
char *Object_names[NUM_OBJECT_NAMES] = {
"SmokeA",
"SmokeB",
"JawsD",
"JawsC",
"JawsB",
"JawsA"
};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 0
char **Room_names=NULL;
int *Room_indexes=NULL;
#define NUM_TRIGGER_NAMES 0
char **Trigger_names=NULL;
int *Trigger_indexes=NULL;
int *Trigger_faces=NULL;
int *Trigger_rooms=NULL;
#define NUM_SOUND_NAMES 0
char **Sound_names=NULL;
int *Sound_indexes=NULL;
#define NUM_TEXTURE_NAMES 0
char **Texture_names=NULL;
int *Texture_indexes=NULL;
#define NUM_PATH_NAMES 0
char **Path_names=NULL;
int *Path_indexes=NULL;
#define NUM_MATCEN_NAMES 0
char **Matcen_names=NULL;
int *Matcen_indexes=NULL;
#define NUM_GOAL_NAMES 0
char **Goal_names=NULL;
int *Goal_indexes=NULL;
#define NUM_MESSAGE_NAMES 0
char **Message_names=NULL;
char **Message_strings=NULL;
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list)
{
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if(func_list->game_checksum!=CHECKSUM)
{
mprintf(0,"Game-Checksum FAIL!!! (%ul!=%ul)\n",func_list->game_checksum,CHECKSUM);
mprintf(0,"RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH+1];
int lang_type;
if(func_list->script_identifier!=NULL) {
_splitpath(func_list->script_identifier,NULL,NULL,filename,NULL);
lang_type=Game_GetLanguage();
if(lang_type==LANGUAGE_FRENCH) strcat(filename,"_FRN");
else if(lang_type==LANGUAGE_GERMAN) strcat(filename,"_GER");
else if(lang_type==LANGUAGE_ITALIAN) strcat(filename,"_ITN");
else if(lang_type==LANGUAGE_SPANISH) strcat(filename,"_SPN");
strcat(filename,".msg");
}
else {
strcpy(filename,"Geodomes.msg");
lang_type=LANGUAGE_ENGLISH;
}
if(!ReadMessageFile(filename)) {
mprintf(0,"ERROR: Could not load message file - %s\n",filename);
}
int j;
// Do Door Index lookups
for(j=0;j<NUM_DOOR_NAMES;j++)
Door_handles[j]=Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for(j=0;j<NUM_OBJECT_NAMES;j++)
Object_handles[j]=Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for(j=0;j<NUM_ROOM_NAMES;j++)
Room_indexes[j]=Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for(j=0;j<NUM_TRIGGER_NAMES;j++) {
Trigger_indexes[j]=Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j]=Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j]=Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for(j=0;j<NUM_SOUND_NAMES;j++)
Sound_indexes[j]=Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for(j=0;j<NUM_TEXTURE_NAMES;j++)
Texture_indexes[j]=Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for(j=0;j<NUM_PATH_NAMES;j++)
Path_indexes[j]=Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for(j=0;j<NUM_MATCEN_NAMES;j++)
Matcen_indexes[j]=Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for(j=0;j<NUM_GOAL_NAMES;j++)
Goal_indexes[j]=Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for(j=0;j<NUM_MESSAGE_NAMES;j++)
Message_strings[j]=GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void)
{
ClearMessageList();
}
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name,ubyte isdoor)
{
return -1;
}
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id)
{
switch(id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_1081:
return new CustomObjectScript_1081;
break;
case ID_CUSTOM_OBJECT_1080:
return new CustomObjectScript_1080;
break;
case ID_CUSTOM_OBJECT_107A:
return new CustomObjectScript_107A;
break;
case ID_CUSTOM_OBJECT_107B:
return new CustomObjectScript_107B;
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id,void *ptr)
{
switch(id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
case ID_CUSTOM_OBJECT_1081:
delete ((CustomObjectScript_1081 *)ptr);
break;
case ID_CUSTOM_OBJECT_1080:
delete ((CustomObjectScript_1080 *)ptr);
break;
case ID_CUSTOM_OBJECT_107A:
delete ((CustomObjectScript_107A *)ptr);
break;
case ID_CUSTOM_OBJECT_107B:
delete ((CustomObjectScript_107B *)ptr);
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data)
{
switch(id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_1081:
case ID_CUSTOM_OBJECT_1080:
case ID_CUSTOM_OBJECT_107A:
case ID_CUSTOM_OBJECT_107B:
return ((BaseScript *)ptr)->CallEvent(event,data);
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state )
{
return 0;
}
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room,int trigger_face)
{
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList( int **list, int **id_list )
{
static int cust_handle_list[4];
static int cust_id_list[4] = {
ID_CUSTOM_OBJECT_1081,
ID_CUSTOM_OBJECT_1080,
ID_CUSTOM_OBJECT_107A,
ID_CUSTOM_OBJECT_107B
};
// Fill in the custom handle list
cust_handle_list[0]=Object_handles[2];
cust_handle_list[1]=Object_handles[3];
cust_handle_list[2]=Object_handles[4];
cust_handle_list[3]=Object_handles[5];
*list = cust_handle_list;
*id_list = cust_id_list;
return 4;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript()
{
}
BaseScript::~BaseScript()
{
}
short BaseScript::CallEvent(int event,tOSIRISEventInfo *data)
{
mprintf(0,"BaseScript::CallEvent()\n");
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_SAVESTATE:
{
tOSIRISEVTSAVESTATE *event_data=&data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
}
break;
case EVT_RESTORESTATE:
{
tOSIRISEVTRESTORESTATE *event_data=&data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
}
break;
case EVT_LEVELSTART:
{
tOSIRISEVTLEVELSTART *event_data=&data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 000: Start Weather
if(1)
{
aLightningTurnOn(5.000000f, 0.500000f);
// Increment the script action counter
if(ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++;
}
// Script 001: Steam Starts
if(1)
{
aTurnOnSpew(Object_handles[0], -1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f, 20.000000f, 1, 0);
aTurnOnSpew(Object_handles[1], -1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f, 20.000000f, 1, 1);
// Increment the script action counter
if(ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_1081::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 005: Jaws D Damage
if(qObjIsPlayer(event_data->it_handle)==true)
{
aObjApplyDamage(event_data->it_handle, 0.500000f);
// Increment the script action counter
if(ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_1080::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 004: Jaws C Damage
if(qObjIsPlayer(event_data->it_handle)==true)
{
aObjApplyDamage(event_data->it_handle, 0.500000f);
// Increment the script action counter
if(ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_107A::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 003: Jaws B Damage
if(qObjIsPlayer(event_data->it_handle)==true)
{
aObjApplyDamage(event_data->it_handle, 0.500000f);
// Increment the script action counter
if(ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_107B::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 002: Jaws A Damage
if(qObjIsPlayer(event_data->it_handle)==true)
{
aObjApplyDamage(event_data->it_handle, 0.500000f);
// Increment the script action counter
if(ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 6
// UserType value blocks
$$UTYPE_VALS_START UserVar
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
0:SteamA
1:SteamB
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
$$DOOR_LIST_END
$$OBJECT_LIST_START
SmokeA
SmokeB
JawsD
JawsC
JawsB
JawsA
$$OBJECT_LIST_END
$$ROOM_LIST_START
$$ROOM_LIST_END
$$TRIGGER_LIST_START
$$TRIGGER_LIST_END
$$SOUND_LIST_START
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
$$PATH_LIST_END
$$MATCEN_LIST_START
$$MATCEN_LIST_END
$$GOAL_LIST_START
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:0:Start Weather
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aLightningTurnOn
$$CHILD_BLOCK_START
10:6:5.000000:Seconds
10:9:0.500000:Probability
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:1:Steam Starts
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:-1:GunNum
10:10:0:7:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:1.500000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:30.000000:SpewLife
10:6:4.000000:BlobSize
10:6:20.000000:BlobSpeed
10:5:1:Randomize
10:10:0:0:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:-1:GunNum
10:10:0:7:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:1.500000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:30.000000:SpewLife
10:6:4.000000:BlobSize
10:6:20.000000:BlobSpeed
10:5:1:Randomize
10:10:0:1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:5:Jaws D Damage
$$CHILD_BLOCK_START
01:1:2
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjApplyDamage
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:0.500000:DamageAmount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Jaws C Damage
$$CHILD_BLOCK_START
01:1:3
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjApplyDamage
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:0.500000:DamageAmount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Jaws B Damage
$$CHILD_BLOCK_START
01:1:4
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjApplyDamage
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:0.500000:DamageAmount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Jaws A Damage
$$CHILD_BLOCK_START
01:1:5
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjApplyDamage
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:0.500000:DamageAmount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/