Descent3/netgames
C.W. Betts 8d3b2f8877
C++ Algorithm pokes (#304)
* Use std::max and std::min, with an initializer_list where possilbe.

* Use std::clamp where appropriate.

* Missed a couple of them.

* Remove clamp specializations at @Lgt2x suggestion.
2024-05-08 11:04:52 +02:00
..
anarchy Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
coop Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
ctf Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
dmfc C++ Algorithm pokes (#304) 2024-05-08 11:04:52 +02:00
entropy Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
hoard Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
hyperanarchy Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
includes
monsterball C++ Algorithm pokes (#304) 2024-05-08 11:04:52 +02:00
roboanarchy Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
tanarchy Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
anarchy.d3m
CMakeLists.txt
coop.d3m
ctf.d3m
entropy.d3m
hoard.d3m
hyperanarchy.d3m
monsterball.d3m
roboanarchy.d3m
tanarchy.d3m