Descent3/netgames/monsterball
C.W. Betts 8d3b2f8877
C++ Algorithm pokes (#304)
* Use std::max and std::min, with an initializer_list where possilbe.

* Use std::clamp where appropriate.

* Missed a couple of them.

* Remove clamp specializations at @Lgt2x suggestion.
2024-05-08 11:04:52 +02:00
..
CMakeLists.txt
monsterball.cpp C++ Algorithm pokes (#304) 2024-05-08 11:04:52 +02:00
monsterball.h
monsterstr.h