Jan Engelhardt
ab0e1c7f5b
scripts: delete empty function bodies
2024-11-03 23:39:38 +01:00
Jan Engelhardt
7fa31b3aa3
scripts: consistent initialization of memory
member
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Some classes did set it to nullptr and others did not.
For the sake of consistency, initialize it explicitly everywhere.
2024-11-03 23:39:38 +01:00
Jan Engelhardt
46fcae00a2
d3: replace in-constructor assignments by initializations
2024-11-03 23:39:38 +01:00
Jan Engelhardt
a6d37b68e5
ui: replace in-constructor assignments by initializations
2024-11-03 23:39:37 +01:00
Jan Engelhardt
b7838c1a85
scripts: replace in-constructor assignments by initializations
2024-11-03 23:39:37 +01:00
Jan Engelhardt
71772b9c9c
Add "final" marker to a number of classes
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Devirtualization is an optimization in the generated assembly: when a
class C is polymorphic but also final, ``((C *)ptr)->func()`` can be
turned from an indirect into a static call.
2024-11-03 23:39:37 +01:00
Jan Engelhardt
a58c2752e5
build: resolve 2107 instances of -Wdelete-non-virtual-dtor
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scripts/Y2K.cpp:467:5: warning: deleting object of polymorphic class type
"LevelScript_0000" which has non-virtual destructor might cause undefined
behavior [-Wdelete-non-virtual-dtor]
467 | delete ((LevelScript_0000 *)ptr);
2024-11-03 23:39:37 +01:00
Louis Gombert
d51ce964c7
Merge pull request #640 from pzychotic/fix-win-x86-build
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Fix Windows x86 build
2024-10-29 20:20:07 +00:00
Louis Gombert
b0b7eee859
Merge pull request #641 from pzychotic/log-to-vs-output
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Enable logging to VS output window
2024-10-29 20:15:52 +00:00
Louis Gombert
f6faeaacb7
Merge pull request #637 from winterheart/cmake-makehogs
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Optimize making HOG files
2024-10-29 20:05:57 +00:00
Azamat H. Hackimov
44806e77f0
Restore proper module names for netgames
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Using names as defined in Steam installation.
2024-10-27 22:04:00 +03:00
Azamat H. Hackimov
72e8347fe1
Move Descent3 built targets into "${CMAKE_BINARY_DIR}/build" directory
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This solves problem of inability determine generated output directory of libraries targets. Now `add_custom_command()`, used on HOG generation, correctly locates all needed paths and not depends on generated variables.
2024-10-27 22:04:00 +03:00
Thomas Roß
09a961988d
[Renderer] Added missing calling convention in FnPtr template declaration
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This fixes compilation of Windows x86 builds when creating template instantiations of FnPtr with functions using __stdcall.
2024-10-27 16:28:50 +01:00
Thomas Roß
e88fe1845a
[Logger] Enable logging to VS output window
2024-10-27 16:09:06 +01:00
Azamat H. Hackimov
73d2764573
Merge pull request #639 from Lgt2x/audio-messages
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Do no try opening audio streams when the '-nosound' option is specified
2024-10-27 12:52:39 +03:00
Louis Gombert
a8e88b624d
Do no try opening audio streams when the '-nosound' option is specified
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When the option was specified, many messages were spamming the console in debug mode "Error opening stream X.osf on channel Y."
2024-10-26 18:46:41 +02:00
Azamat H. Hackimov
cc7fbd46ed
Don't rebuild HogMaker on each commit
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Remove configure-time dependency get_git_hash that cause to rebuild whole graph of dependencies (like HOG files).
2024-10-21 18:20:32 +03:00
Azamat H. Hackimov
46c6b55f5c
Enable cross-compile environment for HogMaker
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Add CMAKE_CROSSCOMPILING conditional for HogMaker that makes it "external" tool in cross-compile environment, so we can use native HogMaker for cross-compiled targets.
2024-10-21 18:13:49 +03:00
Azamat H. Hackimov
39b205b957
Optimize building of HOG files and netgames libraries
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Don't force building HOG files if dependency files are up-to-date.
Simplify building libraries by copying them into Descent3 directory.
2024-10-21 16:56:40 +03:00
Louis Gombert
496b2ed7c9
Merge pull request #613 from winterheart/mission-list
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Enhance mission levels select window
2024-10-20 21:00:03 +02:00
Louis Gombert
33edddde80
Merge pull request #636 from sebholt/renderer_fixes
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Fix some compiler warnings in the renderer
2024-10-20 19:49:09 +02:00
Sebastian Holtermann
9a536021aa
renderer/HardwareBaseGPU: Fix compiler warnings
2024-10-20 00:04:13 +02:00
Sebastian Holtermann
19c7611ce5
renderer/HardwareOpenGL: Use mem_rmalloc instead of mem_malloc
2024-10-19 23:23:19 +02:00
Sebastian Holtermann
2c7a0e98a8
renderer/HardwareOpenGL: Fix compiler warnings
2024-10-19 23:15:35 +02:00
Sebastian Holtermann
7fef91e709
renderer/ShaderProgram: Fix compiler warning
2024-10-19 23:15:18 +02:00
Azamat H. Hackimov
83886a2ec7
Deduplicate code for header and CHUNK_LEVEL_INFO reading
2024-10-18 03:30:51 +03:00
Azamat H. Hackimov
b8ff1b4a2d
Reworking of DisplayLevelWarpDlg()
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Now level loading screen shows level name, and user can choose level from list instead of manually entering level number.
2024-10-18 03:30:51 +03:00
Azamat H. Hackimov
52b3402374
Implementing LoadLevelInfo()
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This function may be used for fast information accessing such as level name or description.
2024-10-18 03:30:51 +03:00
Azamat H. Hackimov
80dc4135f6
Minor cleanups to menu.cpp
2024-10-18 02:06:52 +03:00
Azamat H. Hackimov
1f1b0d2d88
Convert some functions of Mission.cpp to std::fs::path
2024-10-18 02:06:52 +03:00
Louis Gombert
652e31f442
Merge pull request #590 from ccfly42/ui-network-settings
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Add ui network settings
2024-10-15 22:48:51 +02:00
Louis Gombert
8e638e73e5
Merge pull request #630 from winterheart/filedlg-fix
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Fix DoPathFileDialog() issues
2024-10-15 22:29:59 +02:00
Azamat H. Hackimov
74ac445ca6
Merge pull request #629 from pzychotic/build-editor
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Re-enable building the editor
2024-10-15 12:52:56 +03:00
Azamat H. Hackimov
89be842092
Fix DoPathFileDialog() issues
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Fix issue when user can select file only in LocalD3Dir. Remove listbox callback function as useless. General cleanup global and local variables.
2024-10-13 05:05:37 +03:00
Thomas Roß
eaa44aff12
[Build] Re-enable building the editor
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CMAKE_SYSTEM_NAME isn't defined before the 'project' call, so moved the option below it.
2024-10-12 18:48:00 +02:00
Thomas Roß
512d441d9c
Merge pull request #626 from sebholt/mem_rmalloc_fix
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Fix undefined behavior in memory allocation
2024-10-12 18:44:03 +02:00
Thomas Roß
89b5a800c8
Merge pull request #627 from sebholt/fix_pilot_cpp
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Fix uninitialized string buffer access in pilot cpp
2024-10-09 19:19:58 +02:00
Sebastian Holtermann
8345055fd1
Fix another uninitialized string buffer access in pilot.cpp
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The string buffer was used to obtain the file name but that was later replaced
by a std::string. What remained was the uninitialized buffer that was fed
to logging functions where the std::string should have been used instead.
This removes the obsolete buffer and feeds the std::string to the logging
functions.
2024-10-09 10:35:49 +02:00
Sebastian Holtermann
19e6575fee
Fix uninitialized string buffer access in pilot.cpp
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The string buffer was used to obtain the file name but that was later replaced
by a std::string. What remained was the uninitialized buffer that was fed
to logging functions where the std::string should have been used instead.
This removes the obsolete buffer and feeds the std::string to the logging
functions.
2024-10-09 10:32:08 +02:00
Sebastian Holtermann
15095f8763
Let mem_rmalloc call mem_malloc instead of std::malloc
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`mem_rmalloc` should use `mem_malloc` instead of `std::malloc`
to match the `mem_free` deallocation call.
2024-10-07 21:05:22 +02:00
Christian Baumann
4bc1b4c7a0
Merge branch 'main' into ui-network-settings
2024-10-06 19:23:40 +02:00
Louis Gombert
48c87750f4
Merge pull request #617 from pzychotic/fix-508
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Remove scaling of terrain fog ranges based on zoom
2024-10-06 13:28:14 +02:00
Louis Gombert
10c10fb1bf
Merge pull request #616 from pzychotic/fix-442
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Fix crash when loading multiplayer level
2024-10-06 13:19:13 +02:00
Louis Gombert
7ca92bd1bd
Merge pull request #614 from winterheart/ddebug-update
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ddebug submodule update
2024-10-05 17:21:19 +02:00
Thomas Roß
e30af1f3df
[Terrain] Removed scaling of fog ranges based on zoom
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This fixes visibility range decreasing massively on maximum weapon zoom of e.g. Mass Driver.
This also brings it in line with the 'non-terrain' rendering.
2024-10-05 17:20:02 +02:00
Azamat H. Hackimov
ac04ec2cda
Merge pull request #615 from pzychotic/fix-365
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Fix level cutscenes sometimes not filling the screen
2024-10-05 11:47:11 +03:00
Thomas Roß
7ff05cfd27
[Player] Fixed crash when loading multiplayer level with outside player spawn position
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player::start_roomnum and object::roomnum encode a terrain cell number with the highest bit set. So when accessing Terrain_seg[] we need to remove that bit to get a valid index.
2024-10-05 08:49:50 +02:00
Thomas Roß
301959d947
[Movie] Fixed level cutscenes sometimes not filling the screen
2024-10-05 08:48:50 +02:00
Azamat H. Hackimov
51da6aaae8
Remove HEAPCHECK() macro as unused
2024-10-05 05:21:41 +03:00
Azamat H. Hackimov
0e959cb4de
Change error message for Int3()
2024-10-05 05:18:51 +03:00