Azamat H. Hackimov
2b396d2d87
Handle error on uninitialized plog submodule
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Fail cmake configuration if plog submodule is not initialized.
2024-09-10 03:01:16 +03:00
Azamat H. Hackimov
ad33f3d79f
Update gamespy.cpp to use new logger
2024-09-10 03:00:57 +03:00
Azamat H. Hackimov
8b0f27604c
Use plog from vcpkg on CI
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Additional documentation on changes.
2024-09-10 03:00:57 +03:00
Azamat H. Hackimov
83de469e96
Add plog license information
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plog is licensed under MIT license.
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
9172c9dd9f
Checkout plog submodule to tag 1.1.10
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
ad3aa8bb42
Cleanup misc submodule
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Move common parts from platform-specific ifdefs.
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
25c4837b1d
Editor: fix compilation
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Add `"mono.h"` where needed.
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
cc61f5de31
Convert win32 to use new logging facility
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
83ff0eef99
GitHub Actions: recursive checkout sources
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
e19bb71cf7
Convert core game to use new logging facility
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
14691a5549
Convert networking to use new logging facility
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
b1f9b61d44
Cleanup ddebug submodule
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Remove unused functions.
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
0abd11f08f
Convert ui to use new logging facility
2024-09-10 03:00:26 +03:00
Azamat H. Hackimov
a4f00480b1
Convert streamaudio to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
ae8e1b4a48
Convert sndlib to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
df93488815
Convert rtperfomance to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
d8de33eb35
Convert renderer to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
c32c2d3db3
Convert physics to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
ffdbc8b621
Convert music to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
b9de85791d
Convert model to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
b11927fc46
Convert mem to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
4259fe4c18
Convert manage to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
dc82d2314d
Convert linux to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
e627dfc546
Convert grtext to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
a16420789d
Convert ddio to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
76d0711aa3
Convert dd_grwin32 to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
9d2aaf12f2
Convert cfile to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
c76637d97f
Convert bitmap to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
867a1d2e07
Convert AudioEncode to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
a3324dc06e
Convert 2dlib to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
30f8fefa0b
Cleanup sdlmain.cpp
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Remove unused global variables, rewrite internal functions, remove `-game_checksum` cmdline option.
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
c6ab519652
Add plog library as logging facility
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Added additional cmake option `USE_SYSTEM_PLOG`.
2024-09-10 03:00:23 +03:00
Louis Gombert
9fcd4e7857
Merge pull request #558 from jengelh/crashes.2
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Fix some 8 other game crashes [ASAN]
2024-09-07 21:57:49 +02:00
Louis Gombert
7c9fd48ea6
Merge pull request #566 from jengelh/scorch
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Repair non-sensical scorch iterations
2024-09-07 21:49:34 +02:00
Louis Gombert
8c39002076
Merge pull request #567 from jengelh/spello
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Fix a bunch of spellos in comments and strings
2024-09-07 21:48:51 +02:00
Jan Engelhardt
5f0bdf8184
Fix spello "it's"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
38b835a03b
Fix spello "its"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
a3a31c77a2
Fix spello "seperate.."
2024-09-03 13:26:51 +02:00
Jan Engelhardt
4d9ff9cdc6
Fix some one-off spellos
2024-09-03 13:26:51 +02:00
Jan Engelhardt
1c32732f59
Fix spello "wierd"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
a09efdaf20
Fix spello "conforming"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
96c787bfb2
Fix spello "interative why"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
b14470bbff
Fix spello "independan.."
2024-09-03 13:26:51 +02:00
Jan Engelhardt
1036c3c677
Fix spello "targett"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
edbde82918
Fix spello "agression"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
b88d7d4b7a
Fix spello "recersive"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
762d0689fb
Fix spello "visabil.."
2024-09-03 13:26:51 +02:00
Jan Engelhardt
ad9c2ba1d0
Fix spello "guarentee"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
234e666ce0
Fix spello "charactor"
2024-09-03 13:26:51 +02:00
Jan Engelhardt
337e8eaa17
Repair non-sensical scorch iterations
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Gazing at my own code/modification, I find it is embarrasingly wrong.
Since ``sp`` is re-initialized at every loop iteration, setting it to
(the locally-constant) ``Scorch_start`` is incorrect. Make ``sp``
really mirror ``i`` at all times; this way, it also will not be
necessary anymore to update ``sp`` within the loop.
Fixes: 20ed30eef8
2024-09-03 00:09:39 +02:00