Commit Graph

101 Commits

Author SHA1 Message Date
Chris Sarbora
d61deae68d
add rudimentary shaders and machinery 2024-08-18 02:52:46 -05:00
Chris Sarbora
bc99cc867b
use opengl 3.2 2024-08-18 02:52:46 -05:00
Chris Sarbora
9950c80e64
eliminate glBegin usage 2024-08-18 02:49:07 -05:00
Chris Sarbora
f8043c1390
extract DetermineColor logic 2024-08-18 02:49:07 -05:00
Chris Sarbora
18ccdf5a81
glShadeModel calls are redundant with default setting, rend_SetLightingState is redundant with rend_SetLighting 2024-08-18 02:49:07 -05:00
Chris Sarbora
8d94450b7a
dglAlphaFunc(GL_GREATER, 0) is perfectly redundant 2024-08-18 02:49:07 -05:00
Chris Sarbora
e152b5df70
setting depth range to [0, 1] is superfluous 2024-08-18 02:49:07 -05:00
Chris Sarbora
cc08065fa1
Eliminate unused dyna_gl methods 2024-08-18 02:49:07 -05:00
Chris Sarbora
b380145bb2
Delete commented code 2024-08-18 02:49:07 -05:00
Chris Sarbora
599ec00a86
Unused code 2024-08-18 02:49:07 -05:00
Chris Sarbora
0d5aa9df1d
g3_Init and g3_Close do nothing 2024-08-18 02:49:07 -05:00
Chris Sarbora
fb2dbe8c92
Delete empty method 2024-08-18 02:49:07 -05:00
Chris Sarbora
8d26df7b25
Delete written-only fields 2024-08-18 02:49:07 -05:00
Chris Sarbora
41a04aedd2
dead code 2024-08-18 02:49:06 -05:00
Chris Sarbora
201d4add62
Make dyna_gl definitions easier and own all fn lookups 2024-08-18 02:49:06 -05:00
Chris Sarbora
bd06bf5288
rename ogl* to dgl* 2024-08-18 02:49:06 -05:00
Louis Gombert
ae5840f314
Merge pull request #502 from winterheart/modules-split
Splitting submodules of project
2024-07-30 23:17:47 +02:00
Louis Gombert
1328a8c846 Remove non-functional OpenGL logging methods 2024-07-28 17:52:01 +02:00
Azamat H. Hackimov
7ba009b811 Isolate rtperformance module
Update rtperformance module, minor cleanups.
2024-07-28 16:50:42 +03:00
Chris Sarbora
3da53e567f
Programmatically replace all __LINUX__ with POSIX
Steps:
```sh
srcs=$(mktemp)
find . -name "*.cpp" -or -name "*.c" -or -name "*.h" -or -name "*.hpp" -or -name "*.cc" -or -name "*.hh" > $srcs
xargs sed -i 's/ifndef __LINUX__/if !defined(POSIX)/' < $srcs
xargs sed -i 's/ifdef __LINUX__/if defined(POSIX)/' < $srcs
xargs sed -i 's/defined(__LINUX__)/defined(POSIX)/' < $srcs
```
2024-07-12 18:11:54 -05:00
Azamat H. Hackimov
7b7ffde4d8 Fix loading OpenGL library on Windows
On loading GL symbols we are using SDL_GL_GetProcAddress(), which only valid if we previously loaded OpenGL library with SDL_GL_LoadLibrary(). We cannot use mod_LoadModule() here, otherwise finding symbols will fail.
2024-06-29 20:53:13 +02:00
Louis Gombert
74c7b2cb0c Fix bad rebase for sdlmain.cpp 2024-06-29 18:28:23 +02:00
Louis Gombert
5d413b9f30 Fix bad __LINUX__ checks 2024-06-29 18:28:22 +02:00
Louis Gombert
97540db0ae Fix Linux opengl library load 2024-06-29 18:21:38 +02:00
Louis Gombert
6f5a4be1e6 Fix Windows OpenGL dynamic loading 2024-06-29 18:21:37 +02:00
Louis Gombert
91c18fefc5 Windows SDL2 compilation 2024-06-29 18:21:37 +02:00
Azamat H. Hackimov
59487976f6 Isolate misc module
Isolate misc module for better dependency handling.
2024-06-27 01:26:35 +03:00
Louis Gombert
3b7a6cc17c
Merge pull request #467 from JeodC/upstream
Set default BPP to 32
2024-06-24 19:48:11 +00:00
JeodC
310412a360 Set default BPP to 32
In windows x64, on trying to run the game, ChangeDisplaySettings will fail because the game does not use the new windows api to change these settings. Since Win95 compatibility mode is not an option for Win64, instead change the default BPP to 32.

There may be a more proper way to handle this, and make it more uniform to remove BPP 16 entirely, but this has worked for me since putting it in a fork over a month ago.
2024-06-24 11:04:02 -04:00
Thomas Roß
62784c40c4 [Renderer] Added g3_GetAspectRatio() and made g3_SetAspectRatio() available through 3d.h to prevent use of extern. 2024-06-22 17:59:27 +02:00
Azamat H. Hackimov
db8aa64d2f Make mem module isolated from project
Properly define MEM_USE_RTL definition only for mem library. Link other dependant modules with mem.
2024-06-20 00:43:51 +03:00
Ryan C. Gordon
393a39b709
opengl: use SDL_WINDOW_FULLSCREEN_DESKTOP and an FBO.
This now renders to an OpenGL Framebuffer Object at the game's resolution,
and blits it to the window at whatever resolution it is currently using,
scaling and letterboxing if necessary.

Which is to say: display resolutions are now imaginary, and we never change
the physical display mode now. A smaller resolution is simply drawing less
pixels and scaling them up with the GPU for display. This solves a few
problems: no more resizing background windows or desktop icons shuffling
around, no more being stuck in a weird resolution when debugging or if the
game crashes, no more waiting on monitors to click over to a new mode, and
no more weird rendering when the display didn't exactly support the requested
mode.

This also means the game doesn't have to drop down to 640x480 for the config
menu screen when it was otherwise using some other resolution.

Some caveats:

- This _requires_ OpenGL Framebuffer Object support; there is currently no
fallback if it's missing and the game will refuse to start. But any desktop
hardware of the last ~20 years should support it. For weird embedded things
or whatnot, it will be possible to add a fallback.

- This currently requires SDL. The OpenGL pieces should work on Windows, but
someone would need to adjust the existing win32 code to create a fullscreen
window and not change the physical display mode. It should still compile on
windows and work as before (untested by me, though).

- This is only OpenGL; it does not touch the Direct3D renderer, which should
continue to work as before (again, untested by me).
2024-06-14 03:56:49 -04:00
GravisZro
f7ae658fe2 Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
GravisZro
a6f4b5c115 Fix -nomousegrab flag
HardwareOpenGL incorrectly has "-nomousecap" instead of "-nomousegrab"
2024-05-28 17:13:06 -04:00
GravisZro
9cf9781369 Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
Azamat H. Hackimov
a0929aefe2 Rename ddio_common to ddio 2024-05-24 22:18:14 +03:00
Azamat H. Hackimov
6bc3c71a83 Reordering ddio_common module
Merge ddio_lnx and ddio_win into ddio_common module.
2024-05-24 22:17:44 +03:00
GravisZro
5e5e0c99c3 Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
GravisZro
aebe1bbbb6 Replace "ushort" with "uint16_t" and fix missing includes 2024-05-23 23:16:40 -04:00
GravisZro
26b7776f43 Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
GravisZro
9d3e361a35 Replace "sbyte" with "int8_t" 2024-05-23 23:05:05 -04:00
GravisZro
a3a3797067 Replace "uint" with "uint32_t" 2024-05-23 22:57:25 -04:00
Azamat H. Hackimov
3fa32ff386 Reorder headers related to linux module 2024-05-19 12:21:43 +03:00
Jeod
01db899f56
Merge pull request #342 from Lgt2x/remove-ddaccess
Remove DDAccess.h header, and associated DD_ACCESS_RING definition
2024-05-15 17:42:05 -04:00
Thomas Roß
9204b075ed [Renderer] Fixed double delete/free in rend_Screenshot(). 2024-05-14 21:24:01 +02:00
Louis Gombert
dc138e4912 Remove DDAccess.h header, and associated DD_ACCESS_RING definition
This definition was used to control the accessibility of some class members, changing protected qualifiers to public. This introduced unnecessary coupling between components and headers.

All conditional access specifiers have been set to public, which should not be a problem given the low number of classes that actually used affected members. Another albeit more complex solution could have been to use friend classes.
2024-05-13 23:21:05 +02:00
Edu García
23abc42faa OpenGL fix for certain drivers/cards 2024-05-11 22:34:05 +01:00
Edu Garcia
f793797088
Merge pull request #325 from Arcnor/png-screenshot
Save screenshots as PNG
2024-05-09 23:22:30 +01:00
Louis Gombert
43b11574fd
Merge pull request #323 from Arcnor/renderer-refactor2
Renderer refactor 2
2024-05-10 00:07:13 +02:00
Edu García
80c207d41c save screenshots as PNG 2024-05-09 22:46:17 +01:00