Sebastian Holtermann
0e2ef804dd
Add new command line option: -display
...
The new command line option -display lets the user select the display on
which Descent 3 should be displayed.
This is useful in multi-monitor setups where the game now can be run on any of
the given monitors.
2024-12-17 20:47:04 +01:00
Jan Engelhardt
9b2675b1f7
Fix spello "~full"
2024-11-04 10:20:15 +01:00
Thomas Roß
09a961988d
[Renderer] Added missing calling convention in FnPtr template declaration
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This fixes compilation of Windows x86 builds when creating template instantiations of FnPtr with functions using __stdcall.
2024-10-27 16:28:50 +01:00
Sebastian Holtermann
9a536021aa
renderer/HardwareBaseGPU: Fix compiler warnings
2024-10-20 00:04:13 +02:00
Sebastian Holtermann
19c7611ce5
renderer/HardwareOpenGL: Use mem_rmalloc instead of mem_malloc
2024-10-19 23:23:19 +02:00
Sebastian Holtermann
2c7a0e98a8
renderer/HardwareOpenGL: Fix compiler warnings
2024-10-19 23:15:35 +02:00
Sebastian Holtermann
7fef91e709
renderer/ShaderProgram: Fix compiler warning
2024-10-19 23:15:18 +02:00
Louis Gombert
7ca92bd1bd
Merge pull request #614 from winterheart/ddebug-update
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ddebug submodule update
2024-10-05 17:21:19 +02:00
Azamat H. Hackimov
2a63a8b6aa
Fix memory leak from unpaired SDL_GL_LoadLibrary()
2024-09-29 19:34:23 +03:00
Azamat H. Hackimov
a59503f881
Move pserror.h to ddebug module
2024-09-24 23:00:53 +03:00
Louis Gombert
b33cc21dce
Merge pull request #587 from winterheart/module-fixes
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Update module, add logger module
2024-09-18 22:18:13 +02:00
Azamat H. Hackimov
dc0cd880e4
Add logger module
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Implementing separated logger module.
2024-09-18 22:50:08 +03:00
Azamat H. Hackimov
4f4ab3bd20
Isolate module submodule
2024-09-17 23:16:58 +03:00
Jan Engelhardt
de0af3b10d
mem_malloc type triviality checks (6/8)
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```
git grep -l mem_malloc | xargs perl -i -lpe 's{\((uint8_t) \*\)mem_malloc\((\S+)\)}{mem_rmalloc<$1>($2)}'
```
2024-09-16 22:12:13 +02:00
Azamat H. Hackimov
d8de33eb35
Convert renderer to use new logging facility
2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
30f8fefa0b
Cleanup sdlmain.cpp
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Remove unused global variables, rewrite internal functions, remove `-game_checksum` cmdline option.
2024-09-10 03:00:25 +03:00
Louis Gombert
2db85ca6ec
Merge pull request #545 from tophyr/pr/improve-render-perf
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Improve Renderer Performance
2024-08-27 23:19:55 +02:00
Chris Sarbora
be59b88b26
Improve Renderer Performance
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Use orphaned "buffer update streaming" to eliminate synchronization
delays, due to CPU->GPU latency, causing framerate slowdowns. This sends
vertex data to the GPU via partial updates to a buffer and reallocates
the buffer once it fills up, ensuring that no synchronization is ever
needed. The buffer is sized to balance memory usage vs allocation rate,
and the GL driver ensures that "orphaned" buffers are only destroyed
when all GL commands using them are retired.
2024-08-24 17:19:27 -05:00
Azamat H. Hackimov
1fdffe1700
Reactivate editor building
2024-08-21 17:29:14 +03:00
Azamat H. Hackimov
4aa17f36d4
Minor cleanups to HardwareOpenGL.cpp
2024-08-21 15:29:05 +03:00
Azamat H. Hackimov
1de5da7777
Remove external symbols from GL renderer
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Remove unused linux_permit_gamma variable. Remove d3SDLEventFilter() as it initialized earlier.
2024-08-21 14:52:58 +03:00
Azamat H. Hackimov
39e971504e
DDIO: implement mouse grab state functions
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Hide global variable ddio_mouseGrabbed.
2024-08-21 12:29:28 +03:00
Chris Sarbora
8bd1b678f0
Gate OpenGL error-checking on a compilation setting rather than Debug/Release
2024-08-18 03:26:07 -05:00
Chris Sarbora
46043e709d
use GL_RGBA8 instead of invalid GL_RGB
2024-08-18 03:26:07 -05:00
Chris Sarbora
38100b8ed1
use GL_CLAMP_TO_EDGE instead of deprecated GL_CLAMP
2024-08-18 03:26:07 -05:00
Chris Sarbora
77fb0cd1ab
use GL_TRIANGLE_FAN instead of nonexistent GL_POLYGONS
2024-08-18 03:26:06 -05:00
Chris Sarbora
a06e78074f
remove EXT and ARB suffixes
2024-08-18 03:26:06 -05:00
Chris Sarbora
791cdcb308
eliminate hints to things the shader does now
2024-08-18 03:26:06 -05:00
Chris Sarbora
256898dfc6
Move fog into shader
2024-08-18 03:26:06 -05:00
Chris Sarbora
625b2fc1a1
update vertices modernly
2024-08-18 03:26:06 -05:00
Chris Sarbora
0dd203e2c0
create, track, and clean up texture ids responsibly
2024-08-18 03:26:06 -05:00
Chris Sarbora
a5081982f6
Always use Multitexture
2024-08-18 03:26:06 -05:00
Chris Sarbora
d25bf5e4e1
set up texture enabling
...
eliminate gl(Enable|Disable)ClientState and glClientActiveTextureARB
2024-08-18 03:26:06 -05:00
Chris Sarbora
5b4703bf5f
pipe color and texcoords thru the shaders
2024-08-18 03:26:06 -05:00
Chris Sarbora
16df2d764a
Set up transformations in vertex shader
2024-08-18 03:26:03 -05:00
Chris Sarbora
d61deae68d
add rudimentary shaders and machinery
2024-08-18 02:52:46 -05:00
Chris Sarbora
bc99cc867b
use opengl 3.2
2024-08-18 02:52:46 -05:00
Chris Sarbora
9950c80e64
eliminate glBegin usage
2024-08-18 02:49:07 -05:00
Chris Sarbora
f8043c1390
extract DetermineColor logic
2024-08-18 02:49:07 -05:00
Chris Sarbora
18ccdf5a81
glShadeModel calls are redundant with default setting, rend_SetLightingState is redundant with rend_SetLighting
2024-08-18 02:49:07 -05:00
Chris Sarbora
8d94450b7a
dglAlphaFunc(GL_GREATER, 0) is perfectly redundant
2024-08-18 02:49:07 -05:00
Chris Sarbora
e152b5df70
setting depth range to [0, 1] is superfluous
2024-08-18 02:49:07 -05:00
Chris Sarbora
cc08065fa1
Eliminate unused dyna_gl methods
2024-08-18 02:49:07 -05:00
Chris Sarbora
b380145bb2
Delete commented code
2024-08-18 02:49:07 -05:00
Chris Sarbora
599ec00a86
Unused code
2024-08-18 02:49:07 -05:00
Chris Sarbora
0d5aa9df1d
g3_Init and g3_Close do nothing
2024-08-18 02:49:07 -05:00
Chris Sarbora
fb2dbe8c92
Delete empty method
2024-08-18 02:49:07 -05:00
Chris Sarbora
8d26df7b25
Delete written-only fields
2024-08-18 02:49:07 -05:00
Chris Sarbora
41a04aedd2
dead code
2024-08-18 02:49:06 -05:00
Chris Sarbora
201d4add62
Make dyna_gl definitions easier and own all fn lookups
2024-08-18 02:49:06 -05:00